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Infamous first light length
Infamous first light length











infamous first light length

Though Fetch’s move set is largely similar to Second Son’s hero, it’s more than different enough to create a gameplay experience new and interesting enough to stay fun for the length of First Light.

infamous first light length

I was assuming this was the case, and I was sorely mistaken. The easy way out for gameplay design would have been for Fetch to play just like Delsin did when using neon abilities. Most storytelling comes across in dialogue during gameplay, and less focus on cinematics is well suited to a smaller game. The way it plays out reminds me more of the original inFAMOUS than SS, in a good way. It’s an interesting enough story, with a bunch of new characters and a few twists and turns Fetch failed to mention during Second Son. If you haven’t, you won’t be missing anything plot-wise. If you’ve played Second Son, you have an idea of how it ends, but it might surprise you just a little bit. Fetch and Brent’s dealings with drugs and gangs are playable flashbacks where the bulk of the story takes place.

infamous first light length

Fetch is imprisoned in Curdun Cay, a prison for those with powers, where she tells the story of herself and brother Brent. This time around you play as Abigail ‘Fetch’ Walker, the punk neon-powered conduit from Second Son. Despite the small package it appears to come in, First Light is no less than a great thing. Sucker Punch have given reasons to re-explore Seattle and introduced new ways to have fun. The thing is, First Light is much more than that. And, if you put it that way, it still doesn’t. Being limited to only a portion of the city and cutting down Second Son’s four powers to a mere one didn’t sound too appealing to me. I’ve never been less excited for an inFAMOUS game than I was for First Light.













Infamous first light length